Taking place in medieval Persia, you navigate the dungeon and stop Vizier before time runs out and save an imprisoned princess through a series of dungeons, in an exciting action adventure featuring excellent character animations! Prince Of Persia was originally released for the Apple II computers in 1989, and ported to a wide range of platforms, such as the Amstrad CPC, Amiga, Atari ST, PC (DOS), Apple IIGS, Macintosh computers, and various video-game consoles such as the PC Engine, Sega CD, Mega Drive, NES, SNES, Game Boy, and GBC.
Review
STORY / GAMEPLAY
Evil Jaffar, the Vizier of the Shah of Persia, the last wandering in a war far away from his kingdom, locks away the Persian Princess with an ultimatum: either marry Jaffar or die within an hour. You must navigate the dungeon (where the Princess is imprisoned) and stop Vizier before time runs out! You have to survive a variety of resistance along the way. You must avoid deadly traps, solve some puzzles and engage in sword fights with the guards. There are three types of traps that you must bypass: spike traps, deep pits and guillotines. Getting caught or falling into them results in an instant death. In addition, there are gates that can be raised for a short period of time by having you stand on the activation trigger. You must pass through the gates while they are still open, avoiding locking triggers. Sometimes, there are various traps between an unlock trigger and a gate. sword fights with the guards is not always easy, and they get harder to take out as you proghress closer to the Princess' room. Killing them involves slashing them until their health indicator is depleted or by pushing them into traps while fighting. At the end, the Princess' room is guarded by Jaffar himself! Prince of Persia has a pretty interesting gameplay that sometimes gets a bit frustrating as it is difficult at times to avoid traps. But, enough said! You've got only 60 minutes!
GRAPHICS / SOUND The PC (MS DOS) version offers great visuals, identical to the Amiga version. Note that, the DOS and Amiga version use the same color here, while the ST version uses other colors from its palette. The characters are well animated with lots of frames, which was one of the features that made this game very popular. The dungeons are nicely detailed with several animated objects like moving platforms, walls and gates. The game's sound is equally great, featuring a great oriental-style tune at the intro and a variety of sampled sounds effects (cracks, thuds, clangs etc), as long as you own at least an AdLib compatible sound hardware!
CPU: Various processors from Intel,AMD, Cyrix, varying from 4.77Mhz (Intel 8088) to 200Mhz (Pentium MMX) and up to 1995 (available on this site) MEMORY: 640Kb to 32MB RAM (typical up to 1996) GRAPHICS: VGA standard palette has 256 colors and supports: 640x480 (16 colors or monochrome), 640x350 in 16 colors (EGA compatability mode), 320x200 (16 or 256 colors). Later models (SVGA) featured 18bit color palette (262,144-color) or 24bit (16Milion colors), various graphics chips supporting hardware acceleration mainly for 3D-based graphics routines. SOUND: 8 to 16 bit sound cards: Ad-Lib featuring Yamaha YMF262 supporting FM synthesis and (OPL3) and 12-bit digital PCM stereo, Sound Blaster and compatibles supporting Dynamic Wavetable Synthesis, 16-bit CD-quality digital audio sampling, internal memory up to 4MB audio channels varying from 8 to 64! etc. Other notable sound hardware is the release of Gravis Ultrasound with outstanding features!